Retro Game Review: Wind Waker
Looking back a few games in the past, JimPaladin brings us a look at a classic game in a classic series, writing with a casual tone for our enjoyment.
Hello, I’m JimPaladin, some of you may remember me from such forums as YouChewPoop, and Newgrounds. I’ll be your new(est) ‘Vidya gaym’ reviewer, and I’m here to talk to you about a very important issue, one that is right up there with “Global Warming” and “Kill all the yiffs!”
The game of The Legend of Zelda: Wind Waker.
I’m not quite sure why I decided to choose Wind Waker for my first YouChew review, but I guess Pimpsahoy isn’t quite sure why the admins wont treat him like Conrad did. Also, bear with me, this is my first review of any kind for awhile, so I’ll be a little rusty with this first one. I PROMISE I WILL DO BETTER WITH FUTURE WORKS. I GIVE YOU MY WORD.
But, enough about that-
As far as games for the Nintendo Gamecube went, this one is up on the “most memorable” list. For those of you who haven’t played it (which could or could not be a lot of people, I don’t see it being a good half and half mix) think of it as basically playing Ocarina of Time, or Majora’s Mask in terms of controls and gameplay, save for the hours of traveressing a gigantic ocean on a boat for hours. And for those of you who haven’t played Ocarina of Time, or Majora’s Mask, I guess you’ll have to use your vivid imaginations to replicate gameplay.
Anywhos, I’ll try to keep this a uniform review, but I can’t promise stuff wont get mixed up.
As far as a story is in a game, it’s normally a very important aspect of the game for me. But that’s just me. There are a few games that are meant to have stories, but are so much damn fun I don’t care about whatever story is taking place. Wind Waker, on the other hand, it is one of the many games with a story I care for.
Basically what happens is, the plot of Wind Waker takes place a hundred years after (or with The Legend of Zelda’s screwy timeline, it could have happened the next tuesday after the events from The Faces of Evil.) the events of Ocarina of Time and Majora’s Mask. Supposedly, as the ‘legend’ goes, Ganon nearly took over the entire world in Ocarina of Time while Link was sealed away for seven years in Ocarina of time, but Link came back in the nick-of-time to save the people and Hyrule. Ganon is sealed away and the day is saved, but then while Link is either in Termina, or after he passes away, one pissed off King of Evil breaks free from his prison and rapes Hyrule once again. (As a side note, the timeline doesn’t make sense, because the first invasion of Ganon in Ocarina of Time never happened since you stopped it.) Anywhos, seeings how Link is for, whatever reason no longer able to help out Hyrule, the people pray that, instead of that the Goddess smite down Ganon, that they flood the earth and covor it with water (Smart, right?). Thus killing most everyone except for the people on the highest mountain tops (Or the islands in Wind Waker) and basically accomplish nothing outside of killing all of Ganon’s enemies, and giving him a giant outdoor pool.
Anyways, on one of the now many various islands that are found in the now endless sea of Wind Waker, the legends of Link: Hero of Time and co-Nintendo icon of the late 90’s still survive in a small island village (a small village of like 10 whole people.) Because of this, it’s customary to dress kids who come of age in the same green clothes the Link of 100 years ago wore.
Enter Wind Waker Link. As you explore your island home as Link, doing various tasks from sword training to catching pigs, you’ll eventually enter a cut scene where a giant bird flies over the island, carrying a what appears to be a lolicon pirate captain girl. (un)Luckily for the lolicon (Or Tetra, as her name is. Though for those who have beaten Wind Waker you know she also goes by another name, as well.) her crew of incompetent-fuck pirates shoot the bird, causing it to drop her hundreds of feet in the air onto solid ground. She lands on top of a mountain top, and Link, being the adventure-bound little scamp he is, decides to investigate. After you find Tetra (who just happens to land on a tree branch by her belt) and dispatch a few monsters, Tetra’s pirate crew arrives (just in the nick of time to not help you fight those monsters, too!) and as the pirates and Link leave the mountain forest, Link’s sister (Being the wanna-be Link she is) has followed Link up the mountain, as she runs to her brother, as Satan himself would have it, the giant bird swoops back down to the mountain and grabs Link’s sister, in confusion of Tetra.
Cue adventure.
It’s a really light-hearted Zelda (or atleast for a Zelda game, since you can’t really tone it down much more) with the ‘basic’ Zelda story line.
Due to it’s originallity with parts, while still keeping the classic themes of a Zelda game (I admit when I’d seen the new artwork, though I didn’t mind the art, I was afraid the game’s base would change), However, I enjoyed a game like Majora’s Mask much more. It helps in playing a game much more when you actually care about the characters and people you are saving. Because of this, if I were to rate Wind Waker’s plot on a scale of one to ten, I’d place it at a good 8.5/10. The more basic-nature of the plot is good, but I just don’t personally like it myself. But hey, that’s just me.
I haven’t heard much better than this one in music, not even from another Zelda game (aside from Majora’s Mask, however.). The music is just great, to the point where I don’t even mind sailing for 30 minutes or so straight while listening to the game music. I’ve even been known to run around and delay killing a boss just because I enjoy the music playing. Even people not liking Wind Waker or the Zelda series could find themselves downloading the OST to this game somewhere. Again, another perfect little mark as far as moosick is.
Gameplay is another somewhat important topic for this game, as the way it is set-up is both a good and bad thing. For the most (or all of) part, Wind Waker’s control scheme and gameplay are the same as Ocarina of Time and Majora’s Mask (as stated from before) Infact, playing the game pretty much feels JUST like playing the earlier two mentioned. For the 99% most part, every bit of playing the game is just as if you were playing Ocarina of Time, or Majora’s Mask. Which is the same for pretty much every other (one) Zelda game for consoles released so far. The main meat of the gameplay of fighting and puzzle solving, the Temples, aren’t exactly the best in this reviewer’s taste. Though they all make good use of new, and different items (as most temples do) they, at the same time, feel a little bit recycled in ideas and objectives. The bosses also left a lot to be desired. It felt like they could have been much more creative, even fighting them felt like I was fighting previous Zelda game bosses. I will admit, however, fighting Ganon while the room and world around you crumbles under water, gives a pretty kickass feeling. And on a good note for Gameplay, there are lots of little mini-game typed things that are just fun to play over and over.
Replay values are good, as well. Especially if you like fighting, giant, evil monsters as a kid in his pajamas. And if you’re anything like me, there will be lots of things left to collect that you didn’t bother to get the first time. Though, because doing a lot of those little extra things are, in truth, fairly God-damned boring (as most require mass sailing and looking around near-aimlessly through the sea) The replay value can be a worth much less to others who play the game because of this.
For what anything else about the game is worth, I myself love the graphics. Though many others have their certain protests, Link’s newly introduced used of facial features and eye movements were just great. His face when he’s about to be catapaulted off of a pirate ship, into an enemy-infested fortress with nothing but a barrel to shield him? Priceless. The way he’ll move his eyes to watch enemies and other things move? Fuck the haters.
All in all, it’s a great game. The best part being, it doesn’t focus overly on characters and plot (a good, and bad thing) so you can just focus on what’s really important: having fun. So if you have it, play it. If you’ve already beaten it, replay it. And if you don’t have it. Buy it.
Article by JimPaladin







July 3rd, 2008 at 5:22 pm
The Wind Waker is retro?
WHAT THE FUCK
July 3rd, 2008 at 10:16 pm
Retro in as much as it’s a few years old.
I’ve been using the term retro for anything that’s not like a few months old as far as the news goes.
Perhaps it’s a clumsy term.
July 4th, 2008 at 10:06 am
I agreed about most of it.
Except the part about the OST.
Worst. Zelda. Music. Ever.
The boss fight songs are grating and annoying as hell, and there are only a few good other songs out there mixed in with the MIDI-ey garbage.
The only song I absolutely loved was Molgera.
DO DO DO DO DO DO DOOOOOOOO, DO DO DOOOOOOOOOOOOOO.
*maracas*
By the way, RabbitSnore, if you are paying attention to this, I’m gonna do a game review next, and I’d like it if you could post it here.
It’s Okami, by the way.
Then I’m gonna do Trauma Center: Under the Knife 2.
I mean, you don’t have to post them here, but I’d appreciate it.
Oh, and if you also wanna post some of my earlier reviews, that’d be swell.
July 5th, 2008 at 2:46 am
This is well written, humorous. and long. I love it.