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Archive for the ‘Uncategorized’

Off-Topic Discussion: US Deportation

June 05, 2008 By: RabbitSnore Category: Uncategorized 4 Comments →

After midterms were finally over and students at toad’s high school finished testing in each of their seven classes, toad’s school rewarded each of its students an extensive four to five day weekend after accomplishing a large feat. Students had the choice to rest at home, vacation in another state, or vacation in another country. One student, however, chose to vacation in another country and faced a terrible fate.

The student realized that she had an expired passport around the time she was trying to come back home to Florida. She tried using her driver’s license and birth certificate as alternatives to clear through the U.S. Mexican boundaries at the airport to prove to them that she was a U.S. citizen and not an alien. However, this was not approved, as she then faced the trouble of having to be deported from Mexican grounds back to her family hometown in Britain. The officials knew to send her back to this country, as she tried using her dual British/United States passport. Apparently her other family members such as mother did not have an expired passport and was cleared to go back to Florida and decided to accompany her daughter in her deportation trip.

After the terrorist attacks from 9/11, the United States government responded immediately and created the Department of Homeland Security (DHS) to prevent and counter future terrorist attacks. Known as the executive department branch to hasten and centralize other executive departments, the DHS’s main role in plane travel in and out of U.S. borders is enforcing a deadline that all U.S. citizens carry a valid passport by June 2009. Unfortunately, certain airports such as the one the girl was at do not follow this deadline and would rather rush it, so that its airports are more secure.

During her entire trip on each plane ride, the girl was enjoying herself by playing block dude and tetris on her graphing calculator. The girl’s first stop back to Britain was at a Texan airport. Here, her mother decided that she could not continue following her daughter any longer and left her to continue her deportation trip on her own. The girl followed the official’s orders and was on her way to a New York airport. Even though she was constantly on her graphing calculators playing games, she did feel a bit uncomfortable sitting next to the other deportees. At the New York airport, she had a chance to plea to the officials before she was about to board the next airplane ride to Britain that she would get her passport renewed in the next three days. The officials heard her plea and allowed her to come back to Florida.

When she finally arrived home, she realized she was under some sort of governmental watch until she could go back to the office of Immigration and Alien services in Florida and renew her passport along with proving her residency and citizenship. Everyone was wondering where she was, since she was absent for almost two weeks due to being through constant air travel. She also knew she had quite a story to tell everyone at toad’s school that she was about to be fully deported. Her calculus teacher gave her at least five minutes to tell the story, but everyone was surprised that her mother left her during her deportation trip. The whole class had a chuckle especially, since she claimed that she was a better player at tetris and block dude on her graphing calculator. Currently, she is a reclaimed U.S. citizen with a renewed passport and will be traveling to Europe this summer.

Article by Toadomos.

The Bunny-Chan Piknik Thread

June 01, 2008 By: RabbitSnore Category: Site News, Uncategorized 5 Comments →

Usually when you go onto the forums (to post a shock site for lulz), you get into discussions. You talk about Brawl, watch your friend’s new poop, or even talk about what’s going on in your life. Even when you aren’t discussing things, you’re random and posting funny images. Perhaps there is a theme. But what’s usually lacking in the usual threads is a sense of unity and creativity. The recently popular Bunny-chan and Liquid Snake Piknikk threads show how forum members enjoy creating stories and working off of others (kinda like a Poop Tennis, but with a plot and pictures).

Pullahoko: Well, Cortes has the honor of making the first thread. I made the newest threads because when we changed servers, people weren’t interested in Brawl piknikks for one reason or another. The purpose of the Piknikk is really just a way to have fun drawing without worrying about the programs you use or any kind of quality control. . . We have some really cool artists that go to the piknikks, but we also have people who use MS Paint and a mouse, and it’s all good.

The thread basically starts with a random plot, and people who post in the forum usually post an image they made that follows (or enhances) the plot. The original Bunny-chan Piknikk got over 37 pages of posts before the plot fizzled out, opening up a newly designed Liquid Snake Piknikk. Liquid Snake was chosen due to images of Liquid Snake created by GameCubeHero in the Bunny-chan Piknikk.

theHappyFungus: . . . for me its like a living comic that keeps growing.of course this comic has no main plot line and multiple illustrators, but you get the idea. most of the time its just plain awesomeness, but occasionally . . . too much shit will be going on at once, and it just breaks down. thats when another piknik is created i suppose. . . you dont have to be a great artist to contribute. you just have to scribble something down that gets the point across, and see what happens.

The evolving plotlines of these Piknikk threads start to include many popular characters, “fan” characters, and plots that are meant for comedy.

FMK: From a viewer stand-point, do you think it’s daunting to join and participate?

heartlessmushroom: No, its fun , isnt that whaat piknik threads are all about?

The Bunny-chan Piknikk began as a quest. Bunny-chan had lost her commerative dildo and asked others for help. Then, it appeared that Bunny-chan’s druggie friend, Kiri-chan, had stolen her dildo. As other friends appeared (and Robotnik plotted a plot), a dark figure watched the excitement below. It appears this figure wanted the dildo for its magical properties. However, out of nowhere came Liquid Snake riding a jeep. After getting sick of things, Liquid Snake began crushing random characters in his Metal Gear. The dark figure, having died, still plotted revenge on the entire gang. Meanwhile, Scrooge McDuck and a Platypus fought in epic proportions. In a side subplot, Liquid Snake offered to rape Pimps, but sadly had to leave before fulfilling his wish. Pimps then turned to Deepercutt, but their love could never be. After a fight between furries/non-furries and GCH; it appeared that Cortes, Aru, and FMK banded together with the others to find Tetsuo. They purchased a ticket on a Robotnik plane and flew to Giygasland to pick up Giygas-chan. Also, a demon appeared but died… and the plane also crashed into the Pentagon thanks to Liquid Snake (and possibly boozing pilots). FMK, Murakami, and Bunny-chan died and went to the underworld, where they had a walking adventure. Luckily, strong414bad’s yellow man appeared and ate/spat FMK out into the surface, where Liquid Snake was having a barbeque. At this point, the thread began to derail and the Liquid Snake Piknikk appeared.

Cortes: There is no single post that works best. The ones that usually DON’T work are probably spam and attempts at forcing something.

In the Liquid Snake Piknikk, Liquid Snake was fighting steak. For dinner (maybe). Hades, who appeared in the previous Piknikk, also plotted revenge. Also, someone spit on some steak (it was me, lol). Soon, Murakami needed a medic and Medic-chan appeared. After some class-rolling, there was a group of powerful warriors who ascended to the floating castle for an adventure. A monster appeared, but the team of increasing members fought hard against it. Liquid Snake appeared to mess up things in a helicopter. The thread still continues, with more characters joining and Hades being mean.

The thread still continues and it’s easy to see its popularity. Though at times silly, there are many great artists who use tablets, a mouse, or whatever they can. The user-created storylines are funny and participating in these threads is addictive. Hopefully, the Piknikk will live on and grow from here.

Cortes: For me, a piknik is all about spontaneity. You get inspired, make a drawing and then some sort of narrative comes from that. It’s not just about following the loose story, but about trying to develop a character. I find the funniest drawings are made when there is some sort of purpose behind them, however insane it might be.

Article by Full Metal Kiwi.

How to Make Games Tutorial by Strong414bad

April 17, 2008 By: RabbitSnore Category: Uncategorized 3 Comments →

Volunteer writer strong414bad brings us a fun tutorial on how to make games.

Hey, everyone. I’m strong414bad here, WMM Awesomist and maker of the Conrad the Slaterhog game series. In other words, I’m that guy who sits at his compy at night programming when he should be doing other stuff- like poop making or home work or actually having a life- just so all of you can play a video game very loosely based on Youtube Poop and then complain because you aren’t in it and demand that you be in the sequel, which makes it get delayed even more before it eventually goes the way of Poop Adventure 2 and stops existing.

But my ramblings aside, I want to give you some insight onto video game making, something that very few of you know about but all of you have opinions on. The fact is, making terrible games is very simple with the software I use, and I’m going to give you a step-by-step guide on how I make a simple game. Let’s call it “Conrad the Slaterhog vs. Mario’s Pants”. The concept is that Mario’s Pants bounce around shoot Mini-Mario’s Pants at you, which you have to avoid and shoot your own weapons back.

This is my game making program, Multimedia Fusion 2. This is where I make Conrad the Slaterhog games, and pretty much every other game I want to. The space in the center is the main canvas and it’s where all of the objects and stuff go. The two bars on the left are also important- one of them lets me go to different levels (or “frames” as they’re called) and the other lets me control the properties of different objects, which includes stuff like movement and transparency. You may notice it’s pretty blank at the moment, but don’t worry. There’ll be stuff there soon.

This is the animation editor, another vital part of making games. I added in a new Active Object now, which will be Mario’s Pants. Most of the work you do in game making is done with either Active Objects or Backdrop Objects. Active Objects can move, can be programmed, and have a lot of animations while Backdrop Objects can’t move and don’t have any animation but take up less space than Active Objects do and require no programming. Basically, all I did to get animation for this Object was make sprites of Mario’s Pants in MS Paint and paste them in, adding a transparency color as I went along. Mario’s Pants will look like this in-game.

In this picture, it’s the same scene as the first but we now have objects! You can see the Pants sprite we added before, and I also added Conrad the Slaterhog himself. I also made Conrad move. There are two ways to make things move- you can use the movements the program provides for you, which are usually really glitchy, or you can program your own, which is very labor-intensive and confusing. Since this is just a demonstration, I used the Platform Movement the program gave me for Conrad. Doing this is very simple- all you need to do is pretty much click twice and your character will have basic platform movement. Some minor programming is involved later, but it really isn’t much compared with what you’d do for custom movement.

Speaking of programming, here’s pretty much the amount of programming I have to do for this simple game. Programming in Multimedia Fusion 2 is done with an “if-then” system. Instead of having to type in a lot of seemingly meaningless code, all you have to do is right click on objects and make “sentences” with them. For instance, the sentence formed by the one I highlighted means “If you press control, then Conrad shoots Elmo really fast”. It’s relatively simple, but with stuff like alternate and global values it can do a lot of complex things.

The game is now finished. It’s completely playable and actually pretty fun. It even has music and stuff. This game is simpler than, say, an actual Conrad the Slaterhog game, and it takes much less time to make, but to make something really simple like this isn’t hard at all. I hope this gives you some insight on to how I actually make Youtube Poop games, and thanks for reading my probably-too-technical article.

Oh, and just because game making is easy for me doesn’t mean it’s easy for everyone. Super Robotnik Land, for instance, was made in another program, Game Maker, which is harder to use but costs less and has more features.

Article by Strong414bad.